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ORLEANS DART CLUB RULES (revised 11/11/11)
I.
TEAM FORMAT 1-5
II.
FORMAT OF MATCH PLAY 1-9
III.
FORFEITS 1-6
IV.
RULES OF PLAY 1-9
V.
AWARDS & PRIZES 1-5
VI. SCORING 1-6 I. TEAM FORMAT
1.
A team shall consist of no less than four and no more than ten players. 3. Approved Players may be added to a roster prior to the sixth week of a ten-week season or the eighth week of a fourteen-week season. After this deadline, no new players may be added. An Approved Player is someone who has paid their dues and received approval from a board member. The added player's name must be written in the "Drop/Add" section at the bottom of the scorecard for their first appearance in club play. If a player has not paid or been approved and plays any games, those games are automatically forfeit. In Gold One, however, you do not need to get players approved, although you do still need to pay for them before they play. 4. Any member who has played in any of a team’s matches and has been dropped from the team for any reason will be ineligible to play on that team or any other for the rest of the season, pending board review. 5. Teams are responsible for filling out their scorecards and faxing them in to 371-5581 by 12:00 am (Sat. midnight) on the Sunday following their match. Failure to do so will result in a 2 point team penalty. If the individual stats section is not completed, there will be a 1 point team penalty. Please remember to fill them out and fax them in. If you are unable to fax them in yourself, ask your opponent if they can send yours in with theirs, or e-mail your scores to: orleansdartclub@cox.net. You may also write your individual stats in the “drop/add” section of your opponent's card. As long as they fax in their card, you will not be assessed any penalties. II. FORMAT OF MATCH PLAY1. Starting time for the first game of all matches is 7:30 p.m. each Tuesday. Tardy teams should notify their opponents of their situation ASAP. The match is subject to forfeit after 8:00 p.m. unless both team captains agree to a delay or postponement.
2.
Match play will consist of five events. The first event will
consist of 4 games of singles 301 (double in/double out). The second
event will consist of 4 games of singles American (killer) cricket. The
third event will consist of 2 games of doubles 501 (easy in/double
out). The fourth event will consist of 2 games of doubles American
(killer) cricket. The fifth event 3. On the scorecards, the lineup for each event must be filled out with an eligible player’s name before lineups are exchanged. Filled out cards are to be exchanged BEFORE the cork. If fewer than 4 players are present for singles, you may leave positions blank and fill them in with a player’s name if they arrive before the end of that event. If 4 players are present, however, these 4 must play. No “waiting for better players” is allowed. 4. If a posted player is tardy, absent or otherwise unable to play for any reason, another team member not already playing in that event may be substituted in his place. Once substituted, the original player is ineligible to play in any subsequent games in that evening’s match. Should he do so, those games would be forfeit. Only one substitution will be allowed per team, per match. No player may play more than once in each event. (Note: a good rule of thumb is to leave the singles slots blank if you don’t have a player for them. That way, you can write them in if they show up w/o having to substitute someone and hence, eliminate them from later games. Doubles, however, should be filled out with a player’s name if they are expected to arrive. That way, if they do show up, they can jump right into a game in progress. By that time, the odds are slim that anyone else will be coming, and if they do, a substitution is less likely to affect your team adversely.) 5. Late arriving players, whose names are posted in the lineup, may jump right into any doubles or triples game, even if it is currently in progress. (Typically, this will happen when a team is short-handed and playing a 2 vs. 1. Note that the game is NOT restarted, the new player just joins in at the appropriate time between opponents’ shots.) 6. The home team shall select the dartboard upon which the match games will be played. This board shall be cleared of non-club play no less than thirty minutes before the match. In Playoffs, the higher seed is the “home team”. 7. The home team shall provide a scorer for the first and third singles games, the first doubles games and the final triples game, as they are written on the scorecard (*not in the order the games are actually played). The visiting team shall provide a scorer for the second and fourth singles games and the second doubles games, as they are written on the scorecard. When short-handed, a scorer may play (or a player may score, if you prefer). 8. The player whose team is not scoring has the option of corking first or second. 9. Playoff matches will be held in neutral bars, when possible. The first team to score 10 or more points wins the match and advances to the next round. If the score is tied at 7-7 and both teams agree, you may skip the second double cricket game and proceed directly to the final and determining triples game. In this case, teams exchange rosters then cork ONCE to decide the game AND who goes first. If the second double cricket game is played, however, the winner gets to choose what the final game will be. Single and double Allstars do not count in the Playoffs, but Triple & Quadruple Allstars and Outs 61 and higher will be counted towards prize rewards and the Mystery Out and High Out prize eligibility. The higher seeded team shall be designated as the “home team” and scores first. The Playoffs schedule is posted on the website after the last week of the regular season. If a team cannot field enough players on the scheduled day of the Finals, they may request a postponement to the next Tuesday. If the opponent agrees, the match will be held at the opponent’s bar. This request must be submitted by the Wednesday following the semi-final Playoff match. III. FORFEITS1. Within each event, games may be played in any order, (for example, the second and third games, then the first and fourth games) whenever a player posted to play in that event is tardy or missing, but expected to show up. At the end of that event however, any un-played games will be considered forfeit to the team who has a player present. This rule is only to keep players from repeatedly being tardy. It is strongly urged that bypassed games be played if the missing players arrive, either at the end of the event currently being played or at any time the team captains deem appropriate. This is especially true during the regular season as we all come out to play darts and not simply to amass points by hiding behind the rules. There are 5 ‘events’ in a match: singles 301, singles cricket, doubles 501, doubles cricket & triples 801 or cricket.
2. A team fielding less than four players will forfeit the points for each game not played. Because these games are not actually played, points won or lost due to a forfeit do not count toward any player’s average, but should be counted as won or lost by “bye” in the stats section* of the scorecard. *See VI.7-Bye Games/IndivStats 3. When both teams are short of players, there may be some games that do not have a player listed on either team’s side of the scorecard. In the event of this “double forfeit” no points are awarded to either team and the sum total of points for the match will be less than the usual nineteen. 4. A team needs at least two players present to play a match.
5.
Any team that forfeits twice during a season or once during the last two
weeks of the season shall be dropped from the club and forfeit all team
members’ rights to membership in the ODC for the following season and
furthermore, shall forfeit all team members’ rights to any and all
awards and/or prizes they may have forthcoming, pending board review.
6. A team winning a forfeit will initially receive ten points. Points awarded are subject to change under two situations: a) If the forfeiting team only forfeits one match prior to the last two matches of the season, the winning team shall either receive an average of their points per match (computed at season’s end) or ten points, whichever is greater. b) If the forfeiting team is dropped from the club, all points won against this team shall be deleted and the entire division’s point totals recalculated. 7. Any and all make-up matches must be completed before the final week of the regular season. IV. RULES OF PLAY
1.
Darts is an indoor, civilized, non-contact sport, no matter what you may
have seen on TV. Unsportsmanlike conduct including, but not limited to,
fighting, verbal threats, use of weapons, throwing darts in anger,
temper tantrums, intentional distractions and acts of destruction will
not be tolerated by the Orleans Dart Club. 2. In the spirit of good sportsmanship and fun, agreements between team captains shall take precedence over these rules of play. 3. A maximum of nine practice darts is allowed per player per game. During a game, a player may not throw practice darts on the game board or any board. During ’01 games, once a player has “busted”, they must stop throwing and retrieve their one or two darts from the board. Players may not “practice” with the dart(s) remaining in their hand or hurl them in anger. Two warnings are sufficient per player before invoking the penalty for this offense, which is loss of their next turn. 4. Opposing players and all spectators must stay at least two feet behind players shooting at the oche, if at all possible. They may not remain within the visual range of a shooter facing the board if the shooter finds their presence to be distracting. Any requests to move out of a player's field of vision must be honored. No player or spectator may intentionally distract any shooter for any reason. Do not shoot until you feel you have a distraction-free zone. 5. All darts must be deliberately thrown, one at a time, by and from the hand from a standing position (excepting handicapped players). Any dart released from the hand during a forward motion is considered a valid dart and shall not be re-thrown. Darts that accidentally fall from a player’s hand without a forward motion do not count as a throw, may be retrieved and then thrown.
6.
Any dart bouncing off, or falling out of the dartboard shall not be
re-thrown. To count, a dart must remain in the board long enough for
the player to complete his throw (all three darts, if necessary),
approach the dartboard and touch the dart while it is still stuck in its
scoring position. (not removing it and not catching it
in the air and re-sticking it!) The scorer will determine whether these
conditions are met, and hence, if the dart scored is 7. Players whose feet or shoes are over the oche when throwing their darts should first be given a warning by the opposing captain. Any subsequent violation should be brought to the attention of the violator’s team captain for verification while it is occurring and will result in a loss of darts scored during that turn. Players, please toe the line, and captains, please report only gross violations. Minor fudging is often accidental and unnoticed. 8. Any player shooting out of turn during a doubles or triples game shall receive a zero for their score as their turn shall be forfeit. The player who should have thrown will shoot next (after the opponent) and that team will continue in the original order. This rule may only be enforced if no player has shot after the offense. (Example: the order is Bob, Abe, Ted. Ted accidentally shoots instead of Bob. Ted gets zero, then the opponent shoots, then Bob shoots, then opponent shoots, then Abe shoots, then opponent shoots, then Ted shoots.) Partners may shoot in any order they choose the first round but must maintain that order for the rest of the game. Written lineups on the score sheet have no bearing on actual shooting order. It is advisable for scorekeepers to write down the initials in shooting order (Example: BAT) in the triples games when there are so many players.
9. Regarding coaching, a player must step back off the oche and
request it. Spectators, teammates, etc. may not call V. AWARDS & PRIZES1. First, second and third place teams will receive a beautiful wall plaque in honor of their Achievement. First place teams will also receive their choice of 1) a new dartboard, 2) individual plaques, 3) individual trophies or 4) individual engraved glass mugs. Mugs are the default prize. 2. The winner of the playoff series final match will receive the Orleans Dart Club City Grail trophy, which they may keep at their home bar until the next City Grail finals. A replacement cup will then be awarded. The runners-up will receive something similar, except smaller and less prestigious. 3. Players scoring Ton-80’s, 9 marks, 6 bulls or 170 out will receive a special award. 4. The High Allstar Leader and “MVP” (highest average w/ 20 games or more) from each division will receive a customized large mug except for High Allstar totals under 10 which get a small mug. 5. There will be three $20 Mystery Out (61 or higher) prizes and one $40 High Out prize awarded each season. VI. SCORING 1. The scorer may not distract the shooter in any way. This includes head & body movement, pointing, talking, calling out scores unsolicited, or staring at the shooter, etc. The scorer shall face the board at all times during the game. If a scorekeeper exhibits distracting behavior or makes three or more scoring errors, the opposing team may demand a replacement, even from their own team or a bystander if no one else is available.
2.
The cork:
the scorer shall judge the winner of the cork, or if tied, call for a
re-cork.
3. Darts must be left in the board until the scorer has acknowledged them. Darts removed before the scorer has seen and acknowledged them will not count nor be re-thrown! Please be sure the scorer has your score correctly recorded before you pull your darts.
4. Upon any shooter’s
(at the oche) request, the scorekeeper shall verbally inform them of
their current numerical score.
5.
If a player’s score is incorrectly calculated by the
scorer:
6. Tie-breakers: If any teams tie for a division spot
(i.e. 2nd place) the winner will be determined by the most
points
7. Bye Games & Individual Stats:
8. Regarding Allstars, the darts must count toward a
score. For example, 6 bulls only count as 5 bulls if you only
* In any ’01 game, (not Cricket) if you go out on the
Double Bullseye, add an extra allstar (i.e. 64 out via ‘single 14, DB’ =
2 Allstars), thusly 170 out is now a QUADRUPLE ALLSTAR!
Here are some examples of how to record your Allstars: In cricket, 6
marks = "6M", 3 bullseyes = "3B". In '01 games, make sure to
put "OUT" next to any allstar quality outs. If not an out, simply write
the number as "116" or "1T6".
When filling out your scorecard, please print clearly and legibly,
since the fax transmission often tends to distort the text somewhat. We need the individual stats in order to provide you with current information and to keep the precise data that allows us to place teams accurately according to their skill level. If we’re missing your stats, we can’t credit your players with the correct Allstar totals, Mystery Out or MVP awards. PENALTIES Deadline to report match scores is 12 am Sunday following your match.
1. IF YOU DO NOT REPORT YOUR
MATCH SCORES & INDIVIDUAL STATS VIA FAX OR EMAIL BY THE DEADLINE, NOT
ONLY WILL 2. FAILURE TO REPORT YOUR TEAM’S
INDIVIDUAL STATS WILL COST YOU 1 TEAM POINT 5. DURING THE SEASON, THERE IS A 1
WEEK GRACE PERIOD FOR THE DEADLINE. GRACE PERIOD ENDS AFTER WEEK 9. The ODC
does not mail newsletters. Updates, news, special announcements, player
averages, Mystery Out lists, Allstar totals and team standings can all
be accessed via the Internet at:
http://orleansdartclub.com or
http://members.cox.net/orleansdartclub . VII. EQUIPMENT 1.
LIGHTING: All venues are expected to provide lighting of
sufficient brightness so as to provide a well-illuminated dartboard with
no prominent shadows. Two light sources will often be necessary to
achieve this. The light sources must be mounted such a way so as to
prevent any direct light from being visible from the oche, shining into
players’ eyes. 3.
DARTBOARDS: The dartboard used will be the standard English 18”
bristle board. Acceptable brands are NODOR, HAMMERHEAD, HARROW”S,
WINMAU, & ACCUDART, just to name a few. The only types of boards that
are specifically banned are shiny, CHROME-WIRED boards. NO
SHINY-WIRED BOARDS MAY BE USED FOR MATCH PLAY. They may be used for
practice boards only. Boards are to be mounted with the center bullseye
5’ 8” from the floor. The distance from where the face of the board
meets the floor and the oche (throwing line) is 7’ 9¼“. The distance
from the bullseye diagonally to the oche is 9’, 7 3/8”.
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